Emily Maxwell

Trying My Hand at Scanslations 

As many of you know, I've been pretty burnt out from trying to work hard all day, then find joy in programming my little projects. To that effect, I've taken on a more artistic challenge: translating manga.

I know that doesn't really mean much for a lot of you, and it might be disappointing for some, but this is allowing me to build a whole different array of skills (I've always wanted to improve my art skills), while also helping me study and build vocabulary in Japanese.

I'm hoping things will one day come back to normal. I still like programming, but I simply don't have the time - even with the manga stuff being dedicated to code - to single-handedly manage the massive commitment that is keeping up with the latest and greatest peripherals out there for RGB software. I'm sorry.

Back on the note of improving my art skills: I'm not a great artist, and even less so am I experienced in digital art. I've got a good little tablet and I'm fairly comfortable with it, but technique is where I'm lacking. Especially when it comes to things like cleaning up screentones! If anyone has some tips or knows good resources to learn from, let me know! ;)

Well, cheers folks. Stay safe out there.

Small Updates 

Well, this place has fallen into obscurity at this point. The 'rona has made me astoundingly busy with work, spending 6+ hours a day in conference calls. I don't have the energy to stay at my computer and code after all that. Hopefully the world calms itself down a bit and I can start getting fun out of the projects that I used to regard as my favourite hobbies.

In the mean time, I've updated this website a little bit so Lighthouse would be all green. There's not really much point to it, but it makes me feel like I did something right when I see a high score in it.

Sorry to everyone who was hoping to see some cool stuff out of me this year. Maybe I'll get back into it all soon!

Until then, stay safe, everyone. <3

New Server! 

I've moved to a new web host!

You'd think that with everyone locked in the house, I'd have more time to work on my personal projects, but it's quite the opposite. I can't find time for anything any more. :(

Peripheral FX 

Alright. It's far from ready, there's a lot that is still wonky or broken. The UI is still vague and kind of confusing (I will be changing it, don't worry! The engine is more important right now, though.)

With all that said, I've decided that I'll just drop my latest super-duper-mega-early-alpha build of PeriFX, the replacement for CEE.

If you're feeling courageous, download it here! I really don't recommend anyone other than the most bored, curious, or experimental even bother with it yet!

There's a bunch of UI locking right now when you're editing profiles or layers, and that's because I need to make sure that the triggers for switching profiles with unsaved changes work properly before I actually unlock it all. Sorry for that, I know it's awkward.

For now, don't bother emailing me with bug reports or anything. Odds are, if there's a bug, I'm already aware of it. There's a lot going on in this and I haven't had the time I wish I had to work on it. If anything goes weird, don't blame me!

For people with the Mk. II devices, even those using the older CEE, limit the output framerate to about 30. When you get up to 40 or more, the controller on the board freaks out and inputs slow down a ton.

Have fun! I'll keep working on this when I get the chance, I promise.

Back at it! 

Hey, world!

I've fixed the download for the .ZIP. I don't know what keeps going wrong with the installer, but it would be best to use the ZIP for now, anyway. You can get that over here.

I'm probably going to release an early pre-release build of CEE's replacement some time soon, so people can start playing with it.

Also, super-duper sorry to anyone that has emailed me in the last... couple months. Things have been absolutely mental for me with the new job and personal life, and I'm just starting to get back on track. I'll start answering emails this weekend!

Stay tuned!